Debbie Diamond Sarto is news editor at Animation World Network.
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- Modeling for The Great Candy Inquisition was split between Houdini, who’s RTX-accelerated Karma XPU renderer allows fast rendering of complex 3D models and simulations, and Autodesk 3ds Max, that uses RTX-accelerated AI denoising unlocking smooth, interactive rendering
- Materials and textures built in Adobe Substance 3D Painter and Designer were baked in just seconds- thanks to RTX-accelerated light and ambient occlusion.
- Animations were created in Unreal Engine 5, which, with the RTX-accelerated rendering delivered photorealistic detail, further enhanced by NVIDIA DLSS AI to upscale frames rendered at lower resolution while still retaining high-fidelity details.
Every aspect of McEvenue’s artistic workflow is GPU-accelerated, which made workflows fast and seamless:
Source: NVIDIA
Recently the NVIDIA Studio blog highlighted Edward McEvenue, 3D artist, founder of EDSTUDIOS, and recent Meet the Omniverse artist. McEvenue shared his holiday-themed short film The Great Candy Inquisition, created with Autodesk 3ds Max, Houdini, Adobe Substance 3D, and Unreal Engine — all completed in NVIDIA Omniverse Create app.
Michael Johnson, an NVIDIA artist, also embraced the holiday spirit creating winter-themed artwork in Omniverse Create. Like McEvenue, Johnson was able to maneuver scenes and change angles and lighting in the viewport to create cozy, realistic holiday visuals.
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Check out this week’s In the NVIDIA Studio blog post, with complementary assets attached, to learn more about McEvenue, and view his work on his website.
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