Debbie Diamond Sarto is news editor at Animation World Network.
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- Modeling for The Great Candy Inquisition was split between Houdini, who’s RTX-accelerated Karma XPU renderer allows fast rendering of complex 3D models and simulations, and Autodesk 3ds Max, that uses RTX-accelerated AI denoising unlocking smooth, interactive rendering
- Materials and textures built in Adobe Substance 3D Painter and Designer were baked in just seconds- thanks to RTX-accelerated light and ambient occlusion.
- Animations were created in Unreal Engine 5, which, with the RTX-accelerated rendering delivered photorealistic detail, further enhanced by NVIDIA DLSS AI to upscale frames rendered at lower resolution while still retaining high-fidelity details.
Every aspect of McEvenue’s artistic workflow is GPU-accelerated, which made workflows fast and seamless:
Recently the NVIDIA Studio blog highlighted Edward McEvenue, 3D artist, founder of EDSTUDIOS, and recent Meet the Omniverse artist. McEvenue shared his holiday-themed short film The Great Candy Inquisition, created with Autodesk 3ds Max, Houdini, Adobe Substance 3D, and Unreal Engine — all completed in NVIDIA Omniverse Create app.
Michael Johnson, an NVIDIA artist, also embraced the holiday spirit creating winter-themed artwork in Omniverse Create. Like McEvenue, Johnson was able to maneuver scenes and change angles and lighting in the viewport to create cozy, realistic holiday visuals.
Check out this week’s In the NVIDIA Studio blog post, with complementary assets attached, to learn more about McEvenue, and view his work on his website.