I really love the idea of a story that’s nonlinear. One of the things that really appealed to me was this idea of independence with kids. I grew up in the 80s. Movies were all about kids going off and …

Animation Articles: April 19th, 2020
That said, if you’ve been a regular reader since the beginning, you probably know that besides animation, fashion is another passion of mine. This means I get quite excited when the two intersect as they do fairly often, but rarely …

20 Common Animation Terms #3
POLISHING / REFINE The final process for an animator is to polish AND REFINE the shot: cleaning the tangents, checking arcs, compenetrations, smoothness and fluidity of the movements…pushing the quality of the final result! BALANCE CONSTRAINT ACTING DYNAMIC SIMULATION ASYMMETRY …

20 Common Animation Terms #2
ATTITUDE FRAME RATE (FPS) BODY MECHANICS MOMENTUM PHONEMES HOOK UP or CONTINUITY ANIMATIC AMBIENT OCCLUSION BLEND SHAPES PAN-PANNING (CAMERA) DEMO REEL FOREGROUND KEY POSES LINE OF ACTION CAMERA SHAKE GRAPH EDITOR LIVE ACTION MOVING HOLD RHYTHM SMEAR FRAMES [embedded content] …

Animation Articles: April 12, 2020
Lots of great #sixfanarts posts this week too! News A selection of the best animation articles including news, opinions, and features from around the world for the week beginning the 12th of April, 2020. COVID-19 continues to devastate the festival …

CHARACTER TURN TIPS
👀BLINK! During a turn add a blink or an half blink! We blink every time we turn from side to side so is important to make the character more realistic and alive! (In my tutorial I was more focused on …

RUN CYCLE TIP#1
‼️In this run I slowed down the spacing when he’s in the air, this to have a more cartoon style! I accelerate between contact and passing/push poses and the decelerate between the Up and Contact poses🙃 https://iwanttobeananimator.wordpress.com/2017/02/15/ref_run-cycle_02/amp/ Share this: Like …

RUN CYCLE TIP#6
https://iwanttobeananimator.wordpress.com/2017/02/15/ref_run-cycle_02/amp/ Use references but always try to give something personal to your cycles, try different styles, different poses and attitude, don’t rush and create something with no life, also a mechanical movement like a run need a living character with …

RUN CYCLE TIP#5
(Except when the feet touches the ground, in that range they will have a straight line path)! Use motion trail or temporarily constrain a ball to wrist and ankles when you play the animation…it will help to see the path …